Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 17-07-2005 , 01:00 AM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749

Modeling and Map technique

Aight everyone. Got a question for you all. Actually, its more like a few questions. But now to the point. I am modeling a building, and I was hoping to make the windows reflective (like in the pic below, very close to a mirror) But, I would like to know if I would have to model the induvidual windows, and then apply a phong shader and use raytracing. Or use some other type of method.


EDIT: Maybe that is one question. Oh well, that means that you probably wasted about 10 seconds of your life reading all the extra crap on this thread. So, I guess youll want that 10 seconds back when your on your deathbead, huh?

EDIT EDIT: Ok, now I will try to fit everything into this edit that I forget before. I need to know also if I should use a reflection map instead of the phong shader. Also, for the reflection map, is it related to the UVs. Like, if I organize the UVs into the basic shape and order of the model, will it reflect acording to where I draw the black and white squares (or whatever is needed to mark reflection for the map). Sorry about the untidyness of this thread.

Attached Images

Last edited by alienscience; 17-07-2005 at 01:09 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off