Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Many games require 3-sided polygons in the meshes, like UT2004. Other uses aren't as picky. In general, it's easier to work on a mesh that can have polygons with more than 3 sides.
When modelling for video games the mesh needs to converted to tris. I believe you can judel model as you usually would, then get Maya to convert to tris.
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