This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've been doing the tutorial in "The Game Artist's Guide to Maya". Here is the head so far, it's not turned out that close to the one in the book, but what do you think?
@mtmckinley: Yeah, I'm enjoying the book very much! Great job! The texturing chapter is particularly excellent. :bow:
(I couldn't resist skipping ahead and texturing the sword before I made Silenus!)
Here is a little update. Time to start on the body!
Maybe the red is a bit to deep in colour I think if you lighten it up a little it will make it look less like blood and more like creases in the skin where muscles are, maybe try a darker version of the skin tone colour
Thats my only comment I am going to try and pick this book up soon, I haven't got round to it yet
I agree with Mike, the color is too saturated. Texturing is an art form by itself but you seem to be managing pretty good. You can only get better. I havent done any low poly characters like this really myself I tend to do medium to hi res, but in a way the same texturing principles apply.Look forward to the rest
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