Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-07-2005 , 04:41 PM
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Oliphant Tutorial Question

Hey guys, hope everyone is ok.

Just got a little question about the Oliphant tut. Im only on video 2 in the series and im stuck already. user added image

He's pulling bit's around in Sub-D's and doing all that and then (quick as a flash) it changes to a Poly model. He said he was going to put a few more edges in there to add some detial so I thought fair enough. Sounds like a good idea to me.

But when I goto convirt Sub-D's to Poly's it looks naff. It has all the complexity of the Sub-D model. So I was just wondering how he did that (and also how he did it so quickly).

If you want me to put up screenshots to show you what I mean then just say.

Cheers for your help in advance. user added image


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# 2 31-07-2005 , 04:46 PM
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posta few screens up.. sound like when you coenvert back to poly from sub-ds you have a settig that needs to be changed. Make sure when you converting back to a poly from a subd you have vertices selected. If you dont your poly mesh will get high in geo real fast.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 01-08-2005 , 09:54 AM
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Here is a screenshot of the model after it has been covirted and there is also my covirtion options.

Hope this helps

Attached Thumbnails

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# 4 01-08-2005 , 09:58 AM
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I think I might have found the problem. I tried convirting with Vertices selected and it's looking like the video. Sorr to waste your time guys.


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# 5 24-08-2005 , 09:35 PM
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tim livid is great .i need more iformation to this


fsdaahg
# 6 26-08-2005 , 09:06 AM
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Im not quite sure why im great but that's cool. Im not quite sure what information you need.


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