More progress, whats wrong with the chin and eyes?
btw, im trying to make an action shot so he is squinching his face,t thats why his eye lids are closed a lot..
edit: I havnt done the hair because I have no idea how to do it.. Ive tried paint fx, but that hoses my system, I might just have to draw it in Photoshop
well, if u wanted to make it look like the guy on the ref, ull need to work on it, but if u never planned to make it look like those guys, than ur good
Well, his brow kind of sticks out too far in your model, and it's a bit chunky. His chin is slightly sharper in the reference image ,and also, his face looks a little pudgy compared to the reference. Other than that, he's looking good. Keep it up
hm try to model just with your photorefs printed on a page not directly in your viewport!this might help you getting a better perspective result...
keep on working!
but when im modeling I have the refs in the right place so I can look at them when I want to see his face at different angles in relation to my model, but ill try printing them..
I know my mesh isnt very clean, but im not rigging him, so it doesnt need to be totally clean.
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