Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-08-2005 , 07:39 PM
Registered User
Join Date: Aug 2004
Location: Switzerland
Posts: 10

Problem with Paint effects

Hello,

I make at the moment a reconstruction of a roman temple from switzerland. I've just finished the temple, only the "garden" of the temple isn't finished.
Each time when I render my work, all paint effects are white (like the widow in the pic). It isn't a too hard light or something like this...

Can somebody help me?

greets

LyNx

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# 2 08-08-2005 , 01:02 PM
Registered User
Join Date: May 2005
Posts: 7
How high intensity are your lights set to?

I did a quick search and found this:

Blown out highlights on Paint Effects in moderately bright lighting

Q: My real problem comes in when I raise the value of one directional light to a measly "2"...the paint effects are completely blown out and there does not seem to be a global light sensitivity for the paint effects...are they simply hard coded to work in the 0-1 range?

A: When brushes aren't textured the specular seems to increase as the square of the brightness( a bug ). The command scaleBrushBrightness( Maya3.0 or later ) adjusts the brightness of either all picked brushes or the current default brush. It also accounts for the specular problem. It turns out that quite a few parameters must be adjusted currently ( an added brightness parameter on brushes would be a good idea! ).

Here are some examples of the usage of this command.

scaleBrushBrightness 0.5 0
This will dim your brushes by 50%.
To modify the current default or template brush type:
scaleBrushBrightness 0.5 1
( the second parameter is a toggle to affect the default brush) To restore the brush to what it was before the last scale, scale by the inverse (i.e. 1/scale ) that you used, in this case:
scaleBrushBrightness 2.0 1


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