Polys: Extruding Edges on single Face
Hi All,
I am an XSI modeler, now attempting to learn Maya modeling methods/tools, etc.
I have run across a problem/question.
When I create a single poly face, and duplicate the edge, thus translating the new edge in a different position ...
in XSI: two faces are created, maintaining the original one object
in Maya: a new polygon is created, BUT now becomes a separate object
Is there a way to be able to create the same XSI method - to Maya?
Also, how do I stop any control (example: editPoly>Split Poly Tool),
when an object is selected?
In XSI, it is ESC ... how do we do the same in Maya?
I am sure someone has asked this before, still it would be easier to find out from the Maya-Gods, instead of beating my head over this.
I appreciate any feedback.
Thanks!:headbang: