Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is a small personal project that I am working on for myself. I have been using maya sporadically, but now I am back at it full time and am trying to make a career for myself with it again.
Hmm, yes I like it. But I also find something different about the plant. Looks alot like paint->polygon conversion. Also, the brick texture looks a bit off. Somewhat faded, maybe add a bump map to it or up the anny(?) on the one thats already there.
Here is an updated image. Yes I am using the paint effects conversion. I am trying to get the details around the door correct before I try to model other artifacts. Kinda working inside out.
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