Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
(I've also posted my problem in my WIP thread, sorry if you've read this twice)
Since I've added an alpha channel to my texture, something very weird (perhaps drawing order related?) is going on in my viewports (all of them, not just perspective), like this:
It software renders fine, and it goes back to normal if I go back to my texture with no alpha. Does anyone know what's going on? It looks really freaky!
I'm using Version 6 (PLE), comp specs: 2GHz, 512MB RAM, Radeon 7000 graphics card.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off