Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-08-2005 , 08:14 AM
littlelostalien's Avatar
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Join Date: Jul 2005
Location: Oxford, UK
Posts: 53

Bizzare drawing order in viewport

(I've also posted my problem in my WIP thread, sorry if you've read this twice)

Since I've added an alpha channel to my texture, something very weird (perhaps drawing order related?) is going on in my viewports (all of them, not just perspective), like this:

user added image user added image

It software renders fine, and it goes back to normal if I go back to my texture with no alpha. Does anyone know what's going on? It looks really freaky! user added image

I'm using Version 6 (PLE), comp specs: 2GHz, 512MB RAM, Radeon 7000 graphics card.

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