Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-08-2005 , 10:29 AM
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backface cull for subdiv surfaces?

is there a way to turn on backface cull for subdiv objects?

# 2 04-09-2005 , 09:12 PM
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Hey Lisa

As a sub d surface is derived basically from a poly surface using a smoothing algorythm (sorry for the tech crap) I find it best to switch on the poly proxy (select object>right click>polygon) Then in the Attribute Editor>mesh component display>then where it says 'off' put it to 'wire'. Should do the trick.

Jay

# 3 05-09-2005 , 10:07 AM
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thanks jay!

# 4 17-09-2005 , 02:15 AM
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Quite good Quite good thank you

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