Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I like it. It's really deatiled. You even have the mild scratches on the (hilt?) Great job and Thumbs up to you! You definitely earned and deserve that A.
Sorry for the long time on posting. Thanks BMS. jbannick, it just takes practice. Shadeblade, thank. It is almost painful to hurt a good firearm such as this. ragecgi, I use MR, thanks. I find it faster and a bit better. Only if it would render Paint FX. kennez, here is a wire frame. I do not have any reference photos but I own the gun so I used the real thing as a reference. To get the perportions right I just used a ruller. I tried to can it to textures but they looked good in the window real time but did not render right. I hand painted them instead. The color map actually is almost entirely one color on the slide, only the spec/ reflect and defuse changed to give it the metal look. pbman, yes it is all bump mapped. I used the texture sandstone for the grip and just simple noise for the rest of the lower. I then painted in the scratches and blurred the eem bump as well as the area your fingers would rest to give it a slight worn look. I then painted on a few hairs on the gun to hopefully fool the eye.
Here is the smoothed wire of the gun. The unsmoothed is around 6K polys which sounds like a lot but is very easily manipulated.
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