This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games.
Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.)
If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say:
Polys: 7
Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast)
Edges: blah
etc.
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