Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Well its been a while since I've been here or even had a play around with Maya, not since getting back from Canada about 8 months ago... so I thought I'd break myself in gently with a low poly character. Now to texture and rig. Thanks again Kurt!
No free tutorials here i'm afraid. This is Kurts Low poly character tutorial along with the texturing tutorial and soon the rigging one.
All the stuff for UV layouts was in the tutorial, but something that wasn't there that I found useful was making sure all my UV "faces" maintained roughly (sometimes very roughly) the same proportions and shape as my polygon geometery, if that makes any sense.
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