Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-08-2005 , 06:08 AM
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Extractions look like backface culling

hey guys,

I got a problem I've trying to figure out for awhile now. I've been trying to extract things in polygons, but everytime I do, the back of it turns invisible. It looks exactly like backface culling, but I tried turning on/off backface culling and it's still there. I deleted history also, so why is it doing that?

# 2 24-08-2005 , 05:10 PM
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I'm not really sure why your faces are turning transparent, but if you select the extracted faces and then open the hypershade and re-apply the base matterial (lambert 1) it should fix your problem.

# 3 25-08-2005 , 12:43 AM
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Ok, I just tried it, it still didn't work nomatter with what shaders. Maybe I should uninstall and reinstall. Be nice to know what really is the problem though. :-p

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