Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-08-2005 , 09:34 AM
kablink's Avatar
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Mixed materials?

Hii.

Is there anyway of mixing materials so that you have both lambert and blinn on different places on the model? Or if i can mix bumbmapping?
I'm making a gun and on the handle isn't quite the same material as the rest of the body. Can i mix or du i have to extract the plastic thingy??

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# 2 26-08-2005 , 09:35 AM
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sry bout the size:bow: :bow: :bow:

# 3 26-08-2005 , 10:22 AM
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Simply select faces(wich you want them to be blinn) and assign blinn shader,then select the rest of the faces and assign lambert shader.


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# 4 26-08-2005 , 06:09 PM
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thx m8.

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