Modeled in Maya(obviously) and painted in PS.
Other applications I've used/using on this project:
UNFOLD3d
SEGA ANIMANIUM
DEEP PAINT 3d(for seems)
Thanks for looking

All pics are viewport grabs with NO LIGHTING.




And the photoshop flats so far:

Skeleton is also complete and I plan on using multiple versions of different riggs to see what works best for animation. This is made possible through Maya's kickbutt "retargeting" feature. I don't have to rigg the actual "skinned" mesh. I can rigg a clone or rigg a proxy version with simple parented geo(what I'm doing). The legs are also perfect canidates to test out Maya 7's new "SpringIK" solver.

