Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-09-2005 , 07:40 PM
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y-wing model

Just thought I'd try some quick modelling so I have a model to practice texturing/bump mapping with. It'll also keep me busy until the next challenge user added image

Here's the start of the main body (30th August)

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
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Sep/Oct Challenge 2005 Entry and W.I.P
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# 2 01-09-2005 , 07:42 PM
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and here's asome updates from yesterday (31st august)

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 3 01-09-2005 , 07:44 PM
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managed to get a couple of hours in tonight to add the basic wing shape and add a little more detail on the body

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 4 01-09-2005 , 09:01 PM
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Started blocking in the cockpit section. Still needs the underside moving into a basic shape.

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 02-09-2005 , 03:37 PM
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Any c&c's are welcome btw, I'd rather know now if I was doing something wrong or not very well user added image

I've blocked it in a bit more and started on the basic layout of the engines. Will have to wait till after the weekend for more updates user added image

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 6 02-09-2005 , 07:33 PM
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I found this on google it may help you


Jay


Last edited by Jay; 02-09-2005 at 07:37 PM.
# 7 02-09-2005 , 07:40 PM
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Would help if I attached it

Attached Thumbnails
# 8 03-09-2005 , 07:29 AM
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cheers for that Jay, I've got a version of that but it wasn't quite as detailed. Some of the areas are a little more visible now user added image

I've also got lots of googled reference pics from various models (think they were taken at exhibitions of the originals or something) but each has slightly varying layouts. An example is directly behind the astromech droid on the originals there is a little gap before the next raised structure. On the technical plans however this is missing.
I think it'll be a hybrid of them all - maybe a 'mark 2a' model user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 03-09-2005 at 07:35 AM.
# 9 03-09-2005 , 05:08 PM
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Love the model, its very detailed. How are you going to get a smoother look withought distortion of the shape? The only thing I can think of is soften/harden normals. Good work, cant w8 to see some more progress.

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# 10 04-09-2005 , 10:05 AM
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thanks for the comments matt user added image

I'm not too sure to be honest, it'd be nice to find out what other people do/have done/suggest. I think the model may have only a little more detail added once the other bits are in and then it'll be textured.

Depending on how that goes I might mod it to be high poly and add in all the required extra detail including bevelling the edges etc...

Good idea with the soften/harden though, I'm using it now user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 11 04-09-2005 , 12:53 PM
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Cool! Glad I could help!

Cheers, user added image
,Matt user added image

# 12 05-09-2005 , 06:43 PM
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last update for a while as the new challenge forum is up... user added image

slight additions to the head of the ship:
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 13 06-09-2005 , 06:42 AM
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Damb Jay. I would love to work along side of you some day. One thing I would have to say and this is not going into detail with the Y-wing. Play with cutting edges with a box and then hitting smooth mesh. Your model is coming along very well. My only concern is with bringing it to high poly. Do you work with games? You seem very compitent low poly. The closer the edges the sharper the corner.

# 14 06-09-2005 , 01:14 PM
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Cheers for the input Rick, much appreciated user added image

Think I'll have a play with smoothing the mesh and see how it goes (between working on the new challenge).
I'd love to work with games (or any 3D for that matter) but this is just a hobby. Need to learn loads more, model loads more and then eventually create a demo reel before anybody will even be vaguely interested (and there's still no guarantee).


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 15 06-09-2005 , 03:36 PM
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Very good start anyway. Very clean. Jay, I re-read your post and saw that it was google search. Haha. I thought it was from a project at Outlaws.

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