Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've been modeling a glass bottle and I want to put a label on it, i'm getting very confused at the moment on how to do it.
What i've done so far is created a blinn with the glass properties that im after so that looks fine I now want to add my scanned in label to the bottle which i've been trying to do via a layered texture but it goes horribly wrong and just makes the bottle black (the same colour as the label) when I try this.
If I create a new material and just use the label as the colour property I can place it fine but I then cante get the glass for the rest of the bottle.
Any help would be great as I'm going round and round in circles at the moment!
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