Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-09-2005 , 01:17 PM
Registered User
Join Date: Sep 2005
Posts: 108

polygons smooth

i have been making a car, and when i render it it just looks really jagged becasue of the polygons. How do I get it so that it is really smooth like the ones you see in WIP?
I have tried to convert it to sub-ds, but when I did this loads of the olygons formed into circles and i lost the actual shape of the car.

# 2 08-09-2005 , 01:32 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Can you post a screen shot. Check your pm inbox.


If you believe in telekinesis, raise my right hand.
# 3 08-09-2005 , 01:49 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
unless j5ive has already mentioned it in his pm then you can:

1) select the car and do polygons -> smooth to get a fully smoothed car.
2) play about with edit polygons -> normals -> smooth/harden and experiment with the settings.
3) await better advice in this thread from the experts user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 4 09-09-2005 , 08:46 AM
Registered User
Join Date: Sep 2005
Posts: 108
I am at the library so I cant get a screen to you today, but let me try to explain a little better.
I have mad the car, and then I split it into more manageable chunks in separate layers.
So for example I take the bonnet. I hoghlight the object, and then I go to convert polygons to sub-d's. There are two number options in this box and I dont know what they mean.
Any how as a result of clickijng this every one of my individual polygones which form the bonnet, turn into circular shapes- yhey become detached and form these shapes, it looks wierd.

# 5 09-09-2005 , 04:27 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
if your other question regarding the Keep Faces Together is any indication, I'd imagine that you didn't have the option on when you made the car, and thus have a lot of extra faces and such all over the vehicle where extrudes had been done. This would result in odd results after smoothing.

Your best bet, unfortunately, would be to start over, with the Keep Faces Together option applied.

Unless you happen to still have all of your history, in which case, you can select each extrude action that was done and turn on the Keep Faces Together option in each of their respective attributes.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads