Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i have been making a car, and when i render it it just looks really jagged becasue of the polygons. How do I get it so that it is really smooth like the ones you see in WIP?
I have tried to convert it to sub-ds, but when I did this loads of the olygons formed into circles and i lost the actual shape of the car.
unless j5ive has already mentioned it in his pm then you can:
1) select the car and do polygons -> smooth to get a fully smoothed car.
2) play about with edit polygons -> normals -> smooth/harden and experiment with the settings.
3) await better advice in this thread from the experts
I am at the library so I cant get a screen to you today, but let me try to explain a little better.
I have mad the car, and then I split it into more manageable chunks in separate layers.
So for example I take the bonnet. I hoghlight the object, and then I go to convert polygons to sub-d's. There are two number options in this box and I dont know what they mean.
Any how as a result of clickijng this every one of my individual polygones which form the bonnet, turn into circular shapes- yhey become detached and form these shapes, it looks wierd.
if your other question regarding the Keep Faces Together is any indication, I'd imagine that you didn't have the option on when you made the car, and thus have a lot of extra faces and such all over the vehicle where extrudes had been done. This would result in odd results after smoothing.
Your best bet, unfortunately, would be to start over, with the Keep Faces Together option applied.
Unless you happen to still have all of your history, in which case, you can select each extrude action that was done and turn on the Keep Faces Together option in each of their respective attributes.
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