Yup, I understand1) I would need to keyframe the lightning positions as well as a layer mask for when other objects would cover it up.
Well, like you say below, you could create another light with the same color and link it to the Intensity-Out and RGB-out of the lightning light, and use light linking so it only affects your chosen objects.2) I would lose the light and color that it casts on other objects.
Weird, it migh be a distance to camera-normal issue... not sure.....after I move the plane and change my camera view, it seems to intensify the glow, which doesn't make much sense, so I have no explanation for the changes.
Yep, I would try that if you aren't comfortable with doing this in a 3d compositor where you can control light color on only your object layers.Maybe there is some light linking I can do to turn off the light and reflections the plane with the background receives from the lightning light node?
That is because the default lightning effect "bolt" is not a curve persay, it is an extruded softbody, and therefore with its dynamic connections, is not accepting your command to be paintable....Tested the paint FX and it doesn't want to make the curve paintable.
Yes.Also, are the only lightning brushes in the electric folder?