Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 13-09-2005 , 01:22 PM
Subscriber
Join Date: Aug 2005
Posts: 121

Explosions, Fire, Smoke, and such

As I was going through some of the Maya tutorials built into the program, I noticed that there are many fluid effects such as fire, explosions, and smoke that you can import. Does this mean that because these things are here, any person creating 3D graphics never needs to create these things, merely modify the existing templates given? I mean, this sounds good because these things look very difficult to create, but it almost seems too easy.



Last edited by Nusirilo; 13-09-2005 at 04:13 PM.
# 2 13-09-2005 , 03:29 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
The examples are just that. Examples.

You would almost never use those in production, as you would usualy need to tweak some aspect of the shot, as well as optimize the fluid container, render modes, etc. to get it to render faster, look better, etc.

However, as a learning tool, and as a small stepping stone for your own effects, go for ituser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off