Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-09-2005 , 11:54 PM
Registered User
Join Date: Sep 2005
Posts: 6

"splitting" a bone/joint

Hi,

I've built a rig for a hand, but I realized that one of my joint/bones is too long. I'd like to split it into 2 joints/bones occupying the same space.

Is there a way to do this?

Robert Newton

# 2 14-09-2005 , 12:14 AM
Registered User
Join Date: Sep 2005
Posts: 6
well, I figured it out sort of. You would just use "insert joints" then parent the previous part of the chain to the new joints. That's a bit kludgy but it works fine.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off