Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 14-09-2005 , 07:51 PM
Subscriber
Join Date: Aug 2005
Posts: 10

Paint Effects tut resulted in...

just downloaded the painteffects tutorial and had a play
about with it... rendered the background, and then used
it as an image plain,
and then continued with the forground.
I think it's 6/10 for the first attempt with the Paint effects

I hope there is an attachment...?

Attached Thumbnails
# 2 20-09-2005 , 12:13 AM
Subscriber
Join Date: Mar 2005
Location: England, UK
Posts: 145
not bad for first attempt but the foreground elements don't really match the lighting in the image plane, maybe adjust a few of the colour settings of the paint effects, otherwise nice work.


3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
# 3 21-09-2005 , 10:47 AM
Subscriber
Join Date: Aug 2005
Posts: 10

still experimenting...

yeh, the lighting and shadows are not quite there.

but, I didn't remember the angles, strengths of the lights
etc... but still experimenting with the painteffects, when I have
time. I must admit that I hadn't found a use for them...
until I downloaded the Tutorial.

But, it can only get better: learning from my mistakes.

thanks for the input.

# 4 21-09-2005 , 11:08 AM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Where did you download this tutorial from?


If you believe in telekinesis, raise my right hand.
# 5 21-09-2005 , 10:39 PM
Subscriber
Join Date: Aug 2005
Posts: 10

re: the tutorial...

there is a paint effects tutorial for download,
so the image was "started" with it, ie: I had no idea
about the effects, or how to use them in conjunction.

so created some "Nurbs-plains" textured (trees),
displaced an image out of photoshop onto it,
then duplicated the terrain, and "scaled" the newer one
just to offset it, and place a new texture on it, (rock)
so that's the backgound.
rendered it as an image,
that's then used as an image plain on the camera
(just to save time on the overall rendering time)
couple more nurb-plains, textured them
and then "paint" on the grass etc...
converted them to polys
and render the final image.

the hardest bit is trying to get the lighting and shadows
corresponding to the background image...
still working on that, lots-a-trials.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads