Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-09-2005 , 06:51 PM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
Posts: 313

which constraint to use?

hi everyone i'm currently designing a v22 osprey and i wasn't sure what kind of constraint should i apply to the propellors. i need a constraint that will allow the propellor to stay on the engine but be able to spin freely also. tks.

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# 2 17-09-2005 , 04:43 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
just parent the propeller to the engine. no need for constrains.

i would, group the propellers to itself, then parent that group node to the engine. leaving the propeller transforms clean always just incase.

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