This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
hi everyone i'm currently designing a v22 osprey and i wasn't sure what kind of constraint should i apply to the propellors. i need a constraint that will allow the propellor to stay on the engine but be able to spin freely also. tks.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off