Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-09-2005 , 05:16 PM
M's Avatar
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Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250

What path to take for game programming?

Hey guys, long time no talk!

School has been really busy for me lately and theres just so much to do and no time! Anyways, i'm in engineering and I have to learn C and a bit of C++ in the first term and its really quite fascinating with everything you can do. I wouldn't mind just learning how to tie it all in together with some of my old models and stuff.

If anyone knows a lot about this and where its at today, i was curious where i should start. Like where are good tutorials that are up to date and if i should go with directx or opengl or either user added image. Anyways any imput would be great! Thanks

Matt


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 2 23-09-2005 , 03:10 PM
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Join Date: May 2005
Location: Manchester Uk
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I had to do C++ at uni for 2 years, bored the hell outa me!!

I used some books to learn it and I think one had some simple games tutorials, it was a boreland (think its spelt something like that) book as we were using their builder

# 3 09-10-2005 , 03:06 PM
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Join Date: Sep 2005
Posts: 14
Im at University doing Computer Science, but they have extra modules where we can have gaming development paths.

My first module (my first year) i chose to do Models/Animation instead of PhP. Thats how i started to use Maya (and have less than 9 weeks to submit a model)


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