Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-09-2005 , 02:43 AM
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Im kinda a newb and am in a tough cookie, could u help me out?

hello all, im new to maya but i have really grown to enjoy what i now and have desired to learn more. i bought eh jedi star fighter tutorial and dragon tutorial. while doing the dragon head tutorial, i had a problem when i was making room for the teeth, (in polygonal mode) but when i changed teh model into a sub d, the mouth part has strange circles where a full square should be, i dont know how to connect the cirlcles either. please help! the cirlces im talking about are where i drew a red rectangle, can someone show me how to connect them? if u have a reply please email me at plug115@gmail.com thnx, i have really been enjoying this site.

# 2 26-09-2005 , 12:59 PM
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you forgot to attach a pic. it would be easier to see what the problem is.. show a pic if ou still need help and I try tell you.


everything starts and ends in the right place at the right time.
# 3 27-09-2005 , 11:44 PM
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im not really sure how to attach it, do i just use teh attach file thing? i did that the first time, but i guess it didnt work or sth

hope it works this time

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# 4 27-09-2005 , 11:49 PM
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sorry wrong pic, thats what it looks like now (from the dragon project im trying to make the head a little diff from the tutorial) anyways heres the pic (phew)

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# 5 28-09-2005 , 08:15 AM
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ok raywind. when you convert it back to poly you will see that those circles are extracted/single polys. your geometry got broken. just grab one of the circle´s vertex, move it and you will see.

look at this 3 pics here. the first one is a single geometry consisting if 2 faces. when you convert it to subD you get the second geometry. but if you let´s say duplicate the first plane and cut from both planes the opposite face so it seems to be one object - you might even combine the 2 faces - and convert it to subD -> you´ll get pic 3.

cheers!

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everything starts and ends in the right place at the right time.
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