This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Make sure that one of the polys surface is completely intersecting the other, ie all of the vertices on one of the planes is 'under' the one you wish to union etc.
If you believe in telekinesis, raise my right hand.
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