Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-09-2005 , 04:22 AM
Registered User
Join Date: Aug 2004
Posts: 4

uh oh, weird deforming

whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:

where can i find a tutorial for rigging something to a joint in maya 7 or even 6???

# 2 24-09-2005 , 02:21 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'd imagine you'd need to paint the joint weighting. 99% of the time, clicking the bind button doesn't result in a satisfactory binding and requires some fine-tuning.

# 3 24-09-2005 , 03:03 PM
Registered User
Join Date: Aug 2004
Posts: 4

Originally posted by mtmckinley
I'd imagine you'd need to paint the joint weighting. 99% of the time, clicking the bind button doesn't result in a satisfactory binding and requires some fine-tuning.

kthx, ill try to find a tutorial on that:bandit:

# 4 24-09-2005 , 07:46 PM
Registered User
Join Date: Aug 2004
Posts: 408

Re: uh oh, weird deforming

Originally posted by sk8ermike6789
whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:

where can i find a tutorial for rigging something to a joint in maya 7 or even 6???

Its supposed to deform the geometry... human meshes are generally a single mesh -- so the only way to animate them is shift around the verticies weighted depending on distance to joint (though like McKinley said -- they just guess and 99% of the time you need to specify manually)

Don't know how to do it personally (yet) or else I'd help you. Sorry.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads