kthx, ill try to find a tutorial on that:bandit:Originally posted by mtmckinley
I'd imagine you'd need to paint the joint weighting. 99% of the time, clicking the bind button doesn't result in a satisfactory binding and requires some fine-tuning.
Its supposed to deform the geometry... human meshes are generally a single mesh -- so the only way to animate them is shift around the verticies weighted depending on distance to joint (though like McKinley said -- they just guess and 99% of the time you need to specify manually)Originally posted by sk8ermike6789
whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:
where can i find a tutorial for rigging something to a joint in maya 7 or even 6???