Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-09-2005 , 11:53 AM
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Low-Poly Farm

A Farm House...

user added image

user added image

user added image

*800 Tris poly for the building
*50 Tris poly per olive tree
*150 Tris poly for extras

*1 512x512 texture map for the building
*1 512x512 texture map for the ground
*1 512x512 texture map for the tree


Last edited by bubbleme80; 25-09-2005 at 11:58 AM.
# 2 25-09-2005 , 02:43 PM
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hehe, neat. user added image Did you do that for an art test? A buddy of mine did a very similar building for one not long ago.

# 3 25-09-2005 , 04:49 PM
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Game modeling? If so, great work, and if not, still great work.

# 4 25-09-2005 , 08:57 PM
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Yes, it was a testing for a game company =)

# 5 25-09-2005 , 09:44 PM
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That really is something else. Any special techniques or anything that you used? I am reall interested in the small model type effect.

# 6 26-09-2005 , 07:48 AM
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there was no special technique involved.. that was my first time modeling a house, so I kinda just made everything from couple cubes.

I think it looks small because the ground plane is small.

# 7 28-09-2005 , 02:39 AM
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What makes this project work is the texturing obviously lol.


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# 8 03-10-2005 , 03:55 PM
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thats amazing work, just goes to show that texturing is all important in low poly work, it looks superb, kudos!

# 9 04-10-2005 , 11:14 AM
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Nice work bubble.

Looks like peice of a level from Call of Duty or similar WW2 FPS game.

How did you get invovled with a games company (I take it your freelancing). I want to start something and get involved in a project, but don't really know where to start.

Any Advice?


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# 10 04-10-2005 , 12:20 PM
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i didn't get involved... it was a testing that i did once. i didn't get the job. im still jobless.

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