Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-10-2005 , 02:41 PM
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JurassicPark-remake

Hi!

I decided to recreate Trex from JP using Maya and get as closley as possible so...heres my work so far:

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# 2 02-10-2005 , 02:51 PM
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nice start, I like the shape


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# 3 02-10-2005 , 04:07 PM
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can we see the smoothed mesh.it look very good.

# 4 02-10-2005 , 05:32 PM
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Thanks alot!

Heres smoothed version, pritty rough, I'm still trying to get JP looking dino!

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# 5 02-10-2005 , 05:37 PM
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look pretty cool keep up the good work.im looking foward to see the next update.
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# 6 02-10-2005 , 07:25 PM
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Well ya gotta love the Trex, nice start look forward to the rest of the progress.

Jay

# 7 02-10-2005 , 08:17 PM
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Thats it for today...I'll continue tommorow!

Oh my God look at that big low res leg waiting to be attachet!!!
Attach me--> she says
No way bic.h I'm too tired!!!

If you dont wonna fight with geometry allways plan the flow in futher- I just found out that paintfully.
Most of the day I spent trying to get nice geometry flow,but still I have couple of tris :-( :headbang: God damn it!!!!

Here is where I'll pause untill next time,take care! :zzz:

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# 8 02-10-2005 , 08:25 PM
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And one more thing->get the Zbrush,get it!
If you dont wonna spend your life pulling vertices around get it fast.


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# 9 02-10-2005 , 08:43 PM
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...

And one more thing->get the Zbrush,get it!





someday,...someday...

Jay

# 10 02-10-2005 , 09:00 PM
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This is just a preview-imagine what would Zbrush do wit 5 mil. polys?!

After playing with sculptPoly tool for 1min and 12 sec:

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# 11 02-10-2005 , 11:03 PM
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What exactly does Zbrush do?

# 12 02-10-2005 , 11:48 PM
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Originally posted by alienscience
What exactly does Zbrush do?

it just helps add detail into the models, very effective if you know how to use it... but takes a while to get use to lol...

----
not a bad start, will be keeping tabs on this one.


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# 13 03-10-2005 , 09:12 PM
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Not much for today (was at work) but I got the leg's basic flow ready.

I cant wait to finish basic shape so I can finaly add some detail wich will give him real organic look (I hope so)...o damn I forgot about laying out UVs... :headbang:

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# 14 05-10-2005 , 12:48 AM
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Originally posted by cung
it just helps add detail into the models, very effective if you know how to use it... but takes a while to get use to lol...

----
not a bad start, will be keeping tabs on this one.

I heard it works with straight polygons, is this true? Bascially like a powerful polygon brush modeling tool thing?

# 15 05-10-2005 , 04:04 PM
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Yes it works with polys but in huge poly count in 5 levels of division,so you can jump from 1000 to 1000000 and back just by clicking.

As I understand it works in Z depth so it doesnt calculate polys in 3D and thats why is so fast and interactive...I gess.
Great for organic modeling, its like you're sculpting with a brush but it doesnt have a renderer so it best to use it with some 3D package like Maya.

Any way it is becoming one of "must have" CG tool.


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