Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I was wondering about something that i cant seem to find in the videos that was with the software.
When i make a object like a Subdiv Torus, and i want to cut it in half first, then i want to cut some of the sides (So it looks like a motorcycle fender).
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