Yup, 3dtotal.com for the english version. You should definetly check it out, it's an amazing tutorial, and easily taken from Max into Maya.Originally posted by NitroLiq
You can also google the infamous joan of arc tutorial...I believe 3dtotal hosts the english version.
Where can i get these tools from? Guess i should find them in google or something. Thanks for the thread. Ill have a look at itOriginally posted by Falott
you might get yourself 2 tools which are mighty helpful for organic boxModeling and speed up your workflow tremendously.
- MJPolyTools
- SpinFaces
I personally think that nurbs would be easier for some -- but then again I started modelling in Rhino 3d in my highschool 4-5 or so years back so I'm quite biased. Instead of people needing to visualize what a shape is from a planar-approximation they get the shape directly.Originally posted by Falott
for beginning I would not use nurbs. but that´s my opinion. I myself tried to start human modeling with nurbs but found polygonal modeling much more intuitive for beginners.
you might get yourself 2 tools which are mighty helpful for organic boxModeling and speed up your workflow tremendously.
- MJPolyTools
- SpinFaces
I know, the hardest part is where the heck to start off? here you can find my own attempts for answering this question in the past.
https://forum.simplymaya.com/showthre...threadid=17571
kind regards!