Heres some screenshots of my work, the textures are sourced from royalty free resources online and the normal maps are gen'd in photoshop - so per-pixel lit. The scene geometry is mine, although, i'm sure you'll notice its just shamefully placed boxes with tiled textures. The landscape is in-engine geom gen'd from a heightmap, with LOD and texture splatting. The character model( rancor ), was created by an artist friend in zb2 and animated in maya.
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Tech demo I wrote for the graphics lib I use, also uses realtime physics simulation:
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