thx for the comments! although I don't agree with the nose being too wide, cuz I used a reference, where the guy actully has that wide a nose
I've done some mild skin texturing and bumpmap, but I notice now, that the eye's need some work (not the eyeballs). which means that I have to redo the UV mapping.....and that.....sux.
Maya 4 ever baby!
Last edited by masn45; 10-10-2005 at 02:28 PM.