This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I was checking out StarCraft Ghost over at Blizzard.com a while back, and I stumbled upon a concept drawing of this rifle, and decided that I wanted to try and model it. Got started two weeks ago, and have been working on and off on it in my spare time. I was hoping that I'd finished it this weekend, but some of my friends had other plans ( )
It's partially NURBS (barrel), sub-d's (all other smoothed surfaces) and polys (hard edged parts). I'm kinda stuck ATM though, as I have a bit of trouble figuring out how the shape of the main body(?) of the rifle should look like, so any suggestions are welcome
Here's the reference:
And here's a render of what I have so far
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
Thanks man, at least I still have the scope to work on and some details to add to the barrell, so I can postpone the body off a little more
Yeah I fell in love the design when I saw it, so I just had to model it!
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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