Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 19-10-2005 , 05:37 PM
Registered User
Join Date: Oct 2005
Posts: 2

Please help

Is there a way to select only visible geometry?

Backface culling helps me not select polygons facing away, but I still select hidden geometry.

My issue is not selecting according to face direction but selecting according to what is visible.

Wireframe I can see back to front and want to be able to select all geometry. Shaded view, I want to be limited to select only visible geometry.

Is this possible in Maya?


Last edited by anaken1; 24-10-2005 at 03:16 PM.
# 2 23-10-2005 , 05:58 AM
antiant's Avatar
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Join Date: Feb 2004
Location: Melbourne
Posts: 462
hard to understand what your asking. And i think the vid that you posted is not related. It seemed to be about centering the object in the camera view


There's nothing normal about normals. In FACT i think the are abnormal.
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