I have 2 circular curves (closed), one on top of another.
When I select both and loft, the lofted surface isn't circular but more like a multi-sided polygon.
I've tried all the settings in the loft option box but can't seem to get the cicular loft.
Any ideas?
Here's the screenshot of my problem. As seen, the loft is not circular (like the curve) but flat surfaces.
Did you try rending the screen, maya by default will not give you percise looks on a loft in prespective view. The default on curve percision is "4," if you want to make it look more curved in the display follow these instructions:
Go to your loftSurfaceShape (Default: loftedSurfaceShape1)
Click on the NURBS Surface Display
Increase the Curve Percision to the desired ammount.
Take a look in your prespective.
Personaly I just render a low quality frame to check the loft and leave the precision alone, it can slow the computer by increasing ever lofts curve persision in large scenes.
If you select the surface and open the attribute editor, you should see a menu called Tesselation, Render Tesselation or something like that. Turn this to highest quality and put the divisons up to about six or eight.
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