This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Question for Kurt / David & Kevin, Any chance for you guys to make a free tutorial if not paid Rigging of Kurt’s Mech model? I’m not sure how to rig up the feet with out making the ankle bend a little. :headbang:
There is already a rigging tutorial on here. It's based on MikeToon character but the same principles apply. Learn that and you should be able to rig most stuff.
Yea I have that tut,, I found out what the problem was,, I some how combined 2 parts together and the joint didn’t like it,, It kicked my ass for a week. But it’s all good.:attn:
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