if you want to create anime style hair, the easiest solution is create nurb curves and begin lofting to create a solid mesh.
from here you can either continue to refine in nurbs or
from that convert the mesh to polygons and start building from there, after a piece, depending on how you want the hair to look you can either start again with two curves and repeat the process or duplicate the existing mesh and begin editing.
best way to great an accurate fit on the head (hair) to build the curves on the head (use maya live, not sure if its avaliable in complete, but without it it may provide a little extra work)
3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"
Final Year: University of Bradford (Worst place to live and study in the UK!!)