This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi
Ive been modeling a Shark, i got the layout down in polys
ive arrived at the mouth and teeth i was wondering what would u suggest as the best method for adding the teeth?
Depends on how close people will get to the shark for one thing...
Personally, I'd just say a single plane bent to follow the jaw with a texture (and alpha-channel) for each tooth. Keep the texture white, but have the transparency channel have teeth in it. (Either detailed teeth, or just triangles... its all up to how you would like to do it, and how much texture-space you have.)
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