This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have been following the car tutorial from digital tutors, and I am converting to sub-d's. All looks well in the work environment, until I do a test render. When I do I get extra bits of geometry which attatch themselves to certian parts of my car.
It looks damn ugly and I cannot understand where they are coming from as they are not visible in my view and I have not even modelled them. Any help would be appreciated.
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