Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-10-2005 , 12:48 PM
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Final Sept/Oct NORMAL Entries!

Post your finals here! Only final entries, please. If you'd like to comment on them, please do so at their original thread.

Final entries that are attached to the forum should be no larger than 640x480. If you'd like to post larger images, please link to them from your own hosting. Feel free to post wires, texture maps, etc and describe your entry.

Only images posted in the final entry threads will be considered up for the final judging.

Thanks!

 
# 2 29-10-2005 , 08:27 PM
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if you could not see the original design of the character for this game, whose name is zabel zarock or lord raptor, here it is:

by the way I forgot to sign the pic... D'OH!

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# 3 29-10-2005 , 08:44 PM
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So, right now, 23:00 in Spain I'm going to post the final result of my work, the result of this two months. It seems like I'm the first one. This is the first project I have finish and the best one!.

Thanks to all the people for giving me feedback, t1ck135, swankymonkey, jramauri, THX1138 and very specially to Stormgetto to make me realise I had to focus in the character. Without that I think I would have got lost in the scene wasting my time until i had gave up.

This challenge was very fun, i wish the next one will be so...

And, hey! I want to see a lot of finished works right behind my post, so come on, hurry up and good luck to all of you!

By the way this post goes before the one above, but i had a little problem when i tried to change the image (because i forgot the sign) and i had to delete the other one and post the same again

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Last edited by Legolas_hv; 29-10-2005 at 08:47 PM.
 
# 4 31-10-2005 , 12:06 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 31-10-2005 at 07:44 PM.
 
# 5 31-10-2005 , 12:16 PM
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Stormgetto (Taka) Final

from Strider (sega)

Body: 512x512 color map
512x512 normal map

Head: 512x512 color map
512x512 normal map

Blade: 256x256 color map

7008 tris "with 2 blades"

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Last edited by Stormgetto; 01-11-2005 at 12:00 AM.
 
# 6 31-10-2005 , 12:47 PM
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SplatterHouseHero by Pitos

....my entri. ...


2900 tris

1 text 512 x 512 for the hero
1 text 256 x 256 for the mannaia


I'd like to thank simply maya and the moderators of the forum for all about the contest...and all the others guys for suggestions and discussions.

good luck to all and i hope to see you the next contest.

good 3dtime to all.

bye
Pitos

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Last edited by Pitos; 31-10-2005 at 12:50 PM.
 
# 7 31-10-2005 , 04:11 PM
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Last edited by monsitj; 31-10-2005 at 04:14 PM.
 
# 8 31-10-2005 , 06:38 PM
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Ok, this is it!

Character: Michelle Heart, from the arcade "Legendary Wings"
I don't know about poly count, she's almost entire done of Subdivision surfaces.

These are two of main textures. I've done in 2048x2048

https://www.amauriilustra.com.br/CGTalk/Skin_Color.jpg

https://www.amauriilustra.com.br/CGTa...n_Specular.jpg

And here's the character

Face only

https://www.amauriilustra.com.br/CGTalk/Face_3.jpg

Her gun

https://www.amauriilustra.com.br/CGTalk/Gun.jpg

Render 1

https://www.amauriilustra.com.br/CGTalk/Final_1.jpg

Render 2

https://www.amauriilustra.com.br/CGTalk/Final_2.jpg

 
# 9 31-10-2005 , 08:19 PM
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I didn't have the time to make the modifications to the characters but I figured its better to at least enter user added image
these are Bernard and purple tentacle from the "Day of the Tentacle" Lucas arts classic.
https://www.graylen.com/DOTT.jpg

 
# 10 01-11-2005 , 01:38 AM
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Stormgetto (Taka) details

Well most of you guys are posting some informtaion about the details so let me post mine as well.

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# 11 01-11-2005 , 01:39 AM
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and this is the texture used for the character.

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# 12 01-11-2005 , 06:58 AM
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This was too much fun! Thank you to everyone who participated. Seeing everyone's entries get bigger better was very inspiring and I learned so much from everyone involved. Lets do it again!!user added image

Here is my final model. The metal needs a lot more work but I ain't gonna cry about it:bandit:

My version of the bird rider from JOUST:
https://tenthchoir.com/Sept_Oct_Challenge_Final_005.jpg https://tenthchoir.com/Sept_Oct_Challenge_Final_004.jpg https://tenthchoir.com/Sept_Oct_Challenge_Final_003.jpg https://tenthchoir.com/Sept_Oct_Challenge_Final_002.jpg https://tenthchoir.com/Sept_Oct_Challenge_Final_001.jpg

 
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