This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
In the same scene I have my beach, palm trees, and some fog. My palm trees though aren't being effected by the fog...they're popping through like the fog wasn't even there. Does anyone know how to fix that?
I kind of figured a way around it. The problem is how the paint effects are rendered (which this is probably more appropriate for the rendering forum, oh well). It renders your scene, then paint effects last (causing them to look as if they aren't being affected by my scene...because they aren't). Supposedly there's a way to use the .iff file to render the paint effects and have the "interact" with your scene normally. Another way is to convert your paint effects to polys...that didn't work for me because it couldn't draw all of the polygons (I don't know if that's a user setting or just because I have a crappy graphics card). So the way I chose to skin this cat is the render my scene without the fog, then render the scene only with the fog, then composite the two. No it won't look as good as if Maya did it, but atleast I'll get what I want. That's a reply to my own question...for anyone who's interested...but I still don't know the answer to my other post on paint effects.
I dont know how to fix your problem 100% sure way, but I have watched the Gnomon Paint effects 101 and I think you should turn your paint effects (trees) into polys, they will still look the same but they wont be rendered after the final, but during, so the fog could render over them.
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