Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-10-2005 , 09:15 AM

My first Head

I've finally found the time to model something. :attn:

This is my first attempt at modelling a head.

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C&C welcome :p

# 2 28-10-2005 , 09:28 AM
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# 3 28-10-2005 , 12:14 PM
*update*

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# 4 28-10-2005 , 01:14 PM
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cool.
start posting some wires so we can help you more.


There's nothing normal about normals. In FACT i think the are abnormal.
# 5 28-10-2005 , 02:39 PM
*update*

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Finished for the day hehe

*edit*
Eyes are only temp i put them in to finish the look user added image


Last edited by Nobbo; 28-10-2005 at 02:57 PM.
# 6 28-10-2005 , 04:07 PM
it got the better of me couldnt resist doing abit more user added image

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# 7 29-10-2005 , 01:00 PM
no c&c? user added image

# 8 29-10-2005 , 01:12 PM
*update*

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# 9 29-10-2005 , 02:07 PM
Right giving up on this, starting again but im going to convert to polygons before I start to put in more detail.

# 10 29-10-2005 , 02:46 PM
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Yes, I think polys is easier to start with.
Best you look into some tuts on how to box model a head. It will help you out heaps.
Theres quite a differnt number of ways to model with poly.
Heres two.
https://gamma.nic.fi/~threedim/poly_head.htm
check this out if you want more tuts
https://www.3dbuzz.com/vbforum/showthread.php?t=35647
https://www.learning-maya.com/index.p...arks&Itemid=36
Also, if you do a search in google, or yahoo, for "modeling a head in maya" or even just "modeling a head".
Even if you get a tut in max, on how to model, its exactly the same princeable.

Good luck. dont get to disheartend if you dont get many replys.
Looking forward to seeing your progress.

Cheers
Nick


There's nothing normal about normals. In FACT i think the are abnormal.
# 11 29-10-2005 , 03:05 PM
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Hey

Hey needs some eye sockets.

# 12 29-10-2005 , 07:20 PM
hey antiant thanks for the links, trying out one of the tuts atm.

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Coming along user added image

# 13 29-10-2005 , 07:30 PM
Posting that made a few errors obvious to me *update*

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# 14 29-10-2005 , 08:39 PM
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mate thats a 100% improvment compared to your last.
No real crit, just remember to keep you geometry clean and flowing nicely.
Make sure you got the basic features of the face correct before you add more poly.
Theres nothing worst than have too much poly, and having the proportion out somewhere.
I havent modeled to many characters, so im not the best one to give your crits on you work.
Its looking good. Im glad you started again.


There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 29-10-2005 at 08:52 PM.
# 15 30-10-2005 , 08:06 AM
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