Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-10-2005 , 12:11 PM
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modeling female

hi everyone!
im started this project a few days ago but im stuck.
i see that things have to be moved around but i dont know
what things and so on user added image

i hope you guys can help me here user added image

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Last edited by Angalid; 29-10-2005 at 12:19 PM.
# 2 29-10-2005 , 05:15 PM
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well, the lips and the chin area are too far forward..
also, you should post wireframes, that would help people understand your geometry better.

# 3 29-10-2005 , 08:54 PM
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yup and the eyes need to be halfway on the head, so bring the forhead up further.
Good effort so far, i think the body looks better than the face user added image


There's nothing normal about normals. In FACT i think the are abnormal.
# 4 30-10-2005 , 03:01 PM
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thx. here is an smal update.


Last edited by Angalid; 30-10-2005 at 03:07 PM.
# 5 30-10-2005 , 03:02 PM
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ops, i cant post an image user added image


Jul/Aug WIP
ICQ: 340126954

Last edited by Angalid; 30-10-2005 at 03:09 PM.
# 6 30-10-2005 , 04:46 PM
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"

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# 7 30-10-2005 , 06:24 PM
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it seems to me that you are not using any references for your model.
if you want here's where you can get a couple of free ones...


https://fineart.sk/show.php?w=675

# 8 31-10-2005 , 09:25 AM
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thats right. no reference for the head. i thought i could do it without but it seems imposible for me. thx for the adwise

# 9 31-10-2005 , 01:29 PM
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# 10 31-10-2005 , 01:30 PM
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here is some smal changes. i think the eyes is to big.
but in this stage its hard to change. is there more major changes that have to be done? somethings is very wrong.
i think the side view looks alot better though.

thanks for all tips

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# 11 31-10-2005 , 07:35 PM
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well, try bringing the cheek bones a bit down. make jaw slightly wider. the chin might still go in a bit. and yes, the eyes are a bit large...

# 12 01-11-2005 , 07:30 PM
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Angalid

Some advice. Modelling characters is hard, and, as this is a work in progress you really need to slow down, instead of bombing along and adding detail left right and centre, when its clear that theres alot wrong with this model.

You yourself have said that 'at this stage its hard to change' alot of the the model. So there you should have stopped before progressing any further. I would cut the model in half and then separate each section ie; arms head body legs etc and then model/tweak each part again but get crit at every stage, so if you do the eyelids or mouth get some form of opinion when you have those done, but as already said, get reference for these sort of things, even if you were modelling a pen get some reference.

Sounds like Im banging on doesnt it, well yeah I am because I feel you will have wasted valuable time on this model when you could have modelled it alot slower, asked questions sooner and progressed alot faster instead.

Cheers
Jay

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