Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 06-11-2005 , 07:24 PM
Subscriber
Join Date: Dec 2004
Posts: 203

confused with hair tutorial

Hi guys,
Long time no see. I have been working on my character, and it has been going really slow considering that I am school all week. However, I got through modeling my character's head and now I am ready to put some hair on her head. In addition, I am using my original book that came with Maya 6.0 unlimited, and started to read the tutorial on creating hair. Nevertheless, my problem is this. The tutorial shows their character is still in nurbs, and mine is in polygons. Furthermore, I was reading the online help file, and it says that the uv's must be layed out and none of them overlapping before applying hair to the polygons. Moreover, the book also shows that the charcter's head is not stitched together. Meaning, the scalp is one piece, the face is another, and the neck is the last seperate peice. However, in polygons, they say that uv mapping is the last thing you do after you model and stitch together etc. So when I uv mapped the entire head, the hair was applied all over. So my question is how are you suppose to apply the hair only to the scalp of the head if you are suppose to uv map the entire head first but not have it being applied to the entire character?

# 2 08-11-2005 , 03:27 PM
Subscriber
Join Date: Dec 2004
Posts: 203
Ok, I found a way to get rid of the hairs on the other parts of the body by deleting them with the hair paint tool. However now I am trying to push the hairs back so that eventually I can have a ponytail, but I don't understand what the online help file is saying. In the online help file, they say you can do this many different ways. One way is to apply rest curves on the hairs, apply newtons fields, and then use constrants to hold the hair in place. However, after I placed the the rest curvers, I tried to place a newtons field, though I get an error. The error said: "Plese select the particle objects to be connected for emmision or collision." So I then tried another method by creating a transform constraint for the hairs you want to modify. Then while in playback mode, use the scale/translate/rotate tool to transform constraint the hairs together, and then stop the playback head after you are done. However, after applying the transform constraint, and running the playback head, when I tried scaling, rotating, or moving the transform gizmo, nothing happens.

I would really appreciate it if someone clarify what I doing wrong becuase I sure don't understand this at all.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads