This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
...also, I averaged my normals to remove a seam(back and palm of hand). But this locks the normals, causing frozen shadows. If I unlock the normals, shadows are good but the seam is back. Not sure how to get around this.
Ya, Maya tends to not like Raedon cards, or ATI cards for that matter. I am running on an ATI exstacy card and I have problems like that and also my Maya tends to cause my computer to need to make a VPU recover... every so often.
Anyway, to fix this just make sure that in the seam, all of the vertices that need to be merged get merged, and also select the entire hand model and use the soften/harden normals and set it to 180(all soft).
Maybe your model is too small,
maybe the joint options are not accurate...
Can't tell you by this screenshot.
But i offer: Save the faulty part to a new file and send it to me by E-Mail <baltzer@idevel.de> (max. 5MB) and i tell you how it looks on a NVidia Card (GForce 6600 GT).
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