Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-11-2005 , 01:30 AM
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Join Date: Nov 2005
Posts: 32

bill gates loves this!!

windows logo.

i make a silly mistake, i should have create a cylinder that got more sub division around axis

user added image

# 2 16-11-2005 , 01:35 AM
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Join Date: Mar 2005
Location: England, UK
Posts: 145
i hate windows, causes more problems than solving them... ah well.
nice recreation though. how you know bill gates likes your work? user added image :p user added image


3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
# 3 16-11-2005 , 02:19 AM
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Join Date: Nov 2005
Posts: 32
i add this (more looks like xp logo)

user added image

i only got one hdri file, i just rotate, move and scale it to get a different view... maybe time to get another hdri file :p


Last edited by mrcome; 16-11-2005 at 02:22 AM.
# 4 16-11-2005 , 02:03 PM
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Join Date: May 2004
Location: The netherlands
Posts: 53
Wow guys that looks great. That can be some nice lookin wallpapers. What kind a lightning and texture did you used?


Don't be afraid of what you can see, but be afraid of what you cant see.
# 5 16-11-2005 , 09:25 PM
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Join Date: Nov 2005
Posts: 32
thanks joreahl, u mentioned about wallpaper, so i go and build a more nice xp model and render it using mental ray, and i preapare a 1024x768 wallpaper for you.

you can get it from https://come.dotgeek.org/3d/windows-logo.rar

here is the new render.
user added image

the next is to render it to glass like effect, it think it would be really cool if i succeed.!! :attn:

# 6 17-11-2005 , 07:12 AM
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Join Date: May 2004
Location: The netherlands
Posts: 53
Thanks for the wallpaper mrcome!user added image. It looks great.


Don't be afraid of what you can see, but be afraid of what you cant see.
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