This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
ur car looks nice
keep up !!
i love it... btw if you want to make your car looks more like the rendered, you save it into jpg with 1% or no compression., the default usually is 15%
u mean me??, wat u mean by no sense??
btw, please forgive my lousy english if you got another meaning from my 1 meaning sentence.
eg.
this is the actual rendered output in png
1% compression in jpg
15% compression in jpg
60% compression in jpg
what i mean is the quality of the output, coz if you put something loss quality image, people might think ur actual model is not really good and thus give a false comment.
hi jDigital,
it seems that the new output you submit is a bit more clear.
but please try the following, i believe it would give u the best result!!
once the render is completed, save the file to "png" format and try upload to here, because if you save it using the ".jpg" format, i believe the maya use the 15% compression format. alternatively, you can use the photoshop or paint shop pro to open the save "png file" and then save it to ".jpg" because the photoshop editor allow us to scale how many percent compression we want, if you want to have nice output with ".jpg", try save it with "1% or 5% compression"
my guess is you downloaded the tutorial support files?
You missed one thing on the back lights you have assigned the same texture twice so you have two reverse lights instead of an indicator and a reverese light
nice effect on the colour changing paint, alot like mine that I made in the tutorial when I think about it
also I would be interested in seeing a wire of this
Last edited by sspikedudley; 18-11-2005 at 01:36 AM.
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