This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
As far as I know, a shaders is the complete network that contains everything (color-, bump-, transparency-, specularmaps and so on, and the placing info), where as a texture is (I guess) a common word for a colourmap (maybe including some other maps as well)...
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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