Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-11-2005 , 10:34 AM
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Shaders and textures?

What is meant by a shader and how are they used? and what is then the difference between a shader and a texture?

Mike


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# 2 18-11-2005 , 02:28 PM
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Anyone? Come on someone just enlighten me on this terminology


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# 3 18-11-2005 , 06:10 PM
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As far as I know, a shaders is the complete network that contains everything (color-, bump-, transparency-, specularmaps and so on, and the placing info), where as a texture is (I guess) a common word for a colourmap (maybe including some other maps as well)...


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